Carrom2019

Rules for TASJ Carrom Board Tournament:

Striking

  • For each strike, the player must position the striker within the baseline OR on one of the two circles at either end of the baseline.
  • A striker within the baseline must touch both the front line and the rear line.
  • The striker may not “cut the moon” – be placed partially within the baseline and partially within the circle.
  • The player must flick the striker with one finger so that it crosses the front baseline – it is not permitted to flick backwards or horizontally.
  • A piece that is on or behind the front baseline must not be struck by the striker until the striker has crossed the front baseline.
  • While Striking striker should not touch the arrow line next to the circle at either end of the baseline.
  • If the striker does a rebound and touches only opponent’s piece then it won’t be a foul.

Basic rules

  • For the very first turn, the player is allowed three attempts to “break” i.e. disturb the central group of counters.
  • It doesn’t matter which piece the striker hits first and it doesn’t matter if the striker hits no pieces.
  • If the striker pockets the Queen and/or one or more pieces of his/her own color, the player retrieves the striker and takes another strike.
  • If the player pockets no pieces or commits a foul, the turn finishes.

Covering the Queen

  • A player may only pocket and cover the Queen if that player has already pocketed at least one piece of that player’s color.
  • Should a player pocket the Queen before being permitted to cover it, the turn continues but the Queen is returned to the center at the end of the turn.
  • If a player pockets the Queen and one of his/her own pieces in the same turn, this counts and that player has covered the Queen.  Such a player must have already pocketed at least one of his/her own piece in order to cover the Queen as per normal.
  • When a player pockets the Queen but does not cover it, the Queen is returned as near as possible to the center circle by the opponent.

Other Rules

  • Pieces returned to the center can be placed on top of other pieces within the main circle.
  • If pieces come to rest standing on their edge or overlapping another piece, they are left as they are until moved again in the normal course of play.
  • If the striker comes to rest under another piece, the striker should be removed with as little disturbance to the covering piece as possible.
  • The striker or any other piece leaves the board, pieces need to be returned and placed in center or closest to center.
  • If a player pockets opponents final piece regardless of Queen being covered, game is complete. Opponent wins and gets the score based on pieces left on board.
  • If a player pockets his/her own final piece before queen being covered, game is complete. Opponent wins and gets the score based on pieces left on board.
  • For adults and kids, when a striker hits the wall and then only opponents coin, there is no penalty

Fouls

When a player commits a foul, a penalty is incurred.  The penalty is that one pocketed piece is returned to the board and placed in center or closest to center.  Any other pieces requiring to be returned to the board are also placed in center or closest to center by the opponent.  It is normal for pieces to be positioned in order to confer an advantage for the opponent.

A foul is recorded in the following situations:

  • The striker is pocketed.
  • A player touches any piece in play, other than using the striker, during a strike.
  • In a strike, striker hits only opponent’s pieces.

Penalty:

Player has to place a pocketed coin in the center. If there is a coin already in center, penalty piece should be placed closest to center.

Where a penalty is incurred but no pocketed pieces exist to return, the penalty is “owed” until a piece becomes available.  If a penalty is owed, when a piece becomes available due to being pocketed, the piece is returned to the center by the opponent at the end of the turn.  Should the opponent forget to do this before the start of the next turn, any owed penalties are lost.

Scoring

  • At the end of the game the winner scores 1 point for each opponent’s piece left on the board.
  • If the winner has less than 24 points and the winner also covered the Queen, a bonus 5 points are scored.
  • If the winner has 24 or more points, then no points are scored for covering the Queen.
  • The maximum score for one game is therefore 14 points.  A match is played for 29 points.

Scoring for Kids 17 and below category

  • Game is played for 19 points
  • At the end of the game the winner scores 1 point for each opponent’s piece left on the board.
  • If the winner has less than 14 points and the winner also covered the Queen, a bonus 5 points are scored.
  • If the winner has 14 or more points, then no points are scored for covering the Queen.
  • The maximum score for one game is therefore 14 points.  A match is played for 19 points.
  • Maximum allowed time for the match is 1 hour. Beyond that, whoever has the highest score wins unless both the players decide to play for 19 points.
  • For under 10 kids, no follow for red.

Umpiring Rules

Whenever TASJ sports committee provides an umpire, we follow the below rules:

  1. Family members of players playing the match cannot be umpires.
  2. Others players in the same group for group matches cannot be umpires.
  3. Family members of other players in the same group for group matches cannot be umpires.

Final Decision:

Note: For any unforeseen situations, Sports committee(Praveen/Sreedhar/RamaKrishna/Yuvraj/Ram.B) decision is final. Any coordinator or sports committee member cannot make a decision for their own games.