1. Locations:
    village of voorhees
    East Cherry hill school: 1750 Kresson Rd, Cherry Hill, NJ 08003 (6 courts with lights)
    291 Larchmont Blvd, Mt Laurel, NJ-08054, Court (with lights)
    Marlton library court
    Eastern High School
  2. when are games played:
    Friday, Saturday and Sunday (Starting on June 9th, 2018)
  3. Game Format
    – All games (league matches, play off’s and semi finals) are played for best of 3 sets and finals are played for best of 5 sets.
    – Total participants are divided into 5 groups, 5 teams in each group.
    – League matches: Round robin will be played among 5 teams in each group. Top 2 teams from each group will move forward.
    – Play Off: 2 teams from each group in the first round will play in the play offs. These 10 teams will be divided into 2 groups and Round robin will be played among 5 teams in each group. Top 2 teams from each group will move forward to semi finals.
    – Semi Finals: A1 vs B2 and B1 vs A2 will be played in the semi finals and winners more to finals. A and B are the groups formed in play off matches.
    – Balls – 1 can of balls are given for league matches and play off’s. 2 cans of balls are given for semi finals. 4 Cans of balls are given for finals.
  4. Game Rules
    – All games should be played as per the schedule published. In case someone could not make to the game as per the published schedule, you have the option to talk to your opponent team and coordinate for alternate time and location that best fits your schedule. But it has to be anytime before Thursday of next week. If you could not play the entire week, the team that made the effort to play as per the published schedule wins automatically.
    Note: Sports committee should know the agreed upon location and timing for all the matches atleast 1 day before. This is to see if any one interested to watch the match can come and see and also if an umpire is available on that particular day and time, we can provide if. This information should be posted by 9pm a day before the game in the Tennis whats-app group that was created. Below is an example of what should be posted in the whats-app tennis group
    Example: Group A Team 1 vs Team 4 to be played on 06/10/18 at Eastern high school at 7pm
    – If your opponent team did not show up to the game or late by more than 15 minutes to agreed upon time and location, you win automatically.
    – If games could not be played because of bad weather, you have the option to talk to your opponent team and coordinate for alternate time and location that best fits your schedule.
    – Except semi finals and finals, teams have the flexibility to talk to your opponents and play at any agreed upon day, location and time as long as those games are finished within that week by Thursday.
    – After the completion of each match, winning team should post the score in the tennis whats-app group created. Please use the format given below when posting the score
    Group A, Team 6, 7, 5, 6
    Group A, Team 7, 5, 7, 4
    Group A, Team 6 is the winner
    – For Semifinals & Finals sports team will decide the courts location and timiings.
    –  Any unresolved issues with your opponent team, please post in tennis what’s-app group and notify any of the members in the sports committee.
    – You will have the umpires for semi finals and finals. However for rest of the matches umpires are not provided. However, when an Umpire is there for any of the matches played in the tournament, Umpire’s decision is final.
  5. Principles
    – Courtesy is expected. Tennis is a game that requires cooperation and courtesy
    – The warm-up is not practice. A player should provide the opponent with a warm-up of five to ten minutes. If a player declines to warm up the opponent, the player forfeits the right to a warm-up, and the opponent may warm up with another person. Some players confuse warm-up and practice. Each player should try to hit shots directly to the opponent. (If partners want to warm each other up while their opponents are warming up, they may do so.)If Umpires are not available.- The player makes calls on own side of the net. A player calls all shots landing on, or aimed at, the player’s side of the net.
    – Opponent gets the benefit of the doubt. A player should always give the opponent the benefit of any doubt. When a match is played without umpires, the players are responsible for making decisions, particularly for line calls. There is a subtle difference between player decisions and those of an on-court official. An official impartially resolves a problem involving a call, whereas a player is guided by the principle that any doubt must be resolved in favor of an opponent. A player in attempting to be scrupulously honest online calls frequently will keep a ball in play that might have been out or that the player discovers too late was out. Even so, the game is a much better player this way.
    – Ball touching any part of the line is good. If any part of a ball touches a line, the ball is good. A ball 99% out is still 100% good. A player shall not call a ball out unless the player clearly sees space between where the ball hits and a line.
    – Either partner may make calls in doubles. Although either doubles partner may make a call, the call of a player looking down a line is more likely to be accurate than that of a player looking across a line.
    – The player calls own shots out. With the exception of the first serve, a player should call out the player’s own shots if the player clearly sees the ball out regardless of whether requested to do so by an opponent. The prime objective of making calls is accuracy. All players should cooperate to attain this objective.
    – Partners’ disagreement on calls. If one partner calls the ball out and the other partner sees the ball good, the ball is good. It is more important to give opponents the benefit of the doubt than to avoid possibly hurting a partner’s feelings. The tactful way to achieve the desired result is to tell a partner quietly of the mistake and then let the partner concede the pointSERVING- Avoid foot faults. Players should not foot fault because it violates the ITF Rules of Tennis. It is a foot fault when a foot just touches the line, even when the player does not follow the serve to the net.
    – Calling foot faults. The receiver or the receiver’s partner may call foot faults only after all reasonable efforts, such as warning the server and attempting to get an official to the court, have failed and the foot fault is so flagrant as to be clearly perceptible from the receiver’s side.
    – Receiver readiness. The receiver shall play to the reasonable pace of the server. The receiver should make no effort to return a serve when the receiver is not ready. If a player attempts to return a serve (even if it is a “quick” serve), then the receiver (or receiving team) is presumed to be ready.fd SCORING
    -Server announces score. The server shall announce the game score before the first point of a game and the point score before each subsequent point of the game
    – All games except finals are played for best of 3 sets. To win a set, you must win at least six games
    – Tie-break: The tie-break is played when a set reaches six games all, with the next person in the serving rotation starting the tie-break. That player serves one point from the deuce court, then subsequent players serve two points, starting each rotation of two points from the ad court. Only one more game is played to determine the winner of the set; the score of the tie breaker set is always 7–6 (or 6–7). Points are counted using ordinary numbering. The set is decided by the player who wins at least seven points in the tiebreak but also has two points more than his or her opponent
    – Disputes. Disputes over the score shall be resolved by using one of the following methods, which are listed in the order of preference:
    a. Count all points and games agreed upon by the players and replay only disputed points or games;
    b. If the players do not agree on the court in which the disputed point started, toss a coin to select the court.
    c. If the players do not agree on who served a disputed point in a tiebreak, toss a coin to select the server. (A coin toss may also be needed to determine the side in which the point is played and the end from which the server serves.)
    d. If the players do not agree on who served a disputed game, toss a coin to select the server.
    e. Play from a score mutually agreeable to all players;
    f. Spin a racket or toss a coin.
    – Team gets 2 points for every winning matchSPORTS COMMITTEE
    Withdrawing from match or tournament: A player who has decided not to play a match or a tournament shall notify the TASJ Sports committee immediately.
    We cannot write every single rule for every scenario. However, professional courtesy is expected between teams and if still there are any unresolved issues, TASJ sports committee decision is final. For rules guidelines, please refer to USTA rules (https://www.usta.com/en/home.html).